Sims 2 love guide




















Cooking can be done in two ways. The new way is to click a cooking appliance and select the option from there. The latter is preferred, because by choosing your appliance, you can affect the speed of the meal. Food from ovens is more filling than from a microwave, but a microwave is extremely fast and definitely preferred if you've got a time crunch such as eating breakfast before work. Your refrigerator has a limited amount of food in it, and you'll have to get more groceries if you run out.

Complicated meals, and meals for multiple people, will use up more ingredients than basic meals. Eat only what you need to, only when you need to. The quality of the meal is not just based on your appliances, but your Sim as well. Sims with high Cooking skills not only make better meals, but they can make more types of meals.

Sims without Cooking skills can barely handle TV dinners and instant meals like protein shakes and so forth , whereas a Sim with high Cooking skills can churn out turkeys left and right without effort.

Again though, banging out a turkey when you only need a bowl of spaghetti will quickly get your Sim out of shape. Here we see Kelly making a meal. She is led to the microwave and chooses Have Dinner, because she is the only one she is cooking for. She then chooses TV Dinner, as it's the only option. She'll go to the fridge automatically, cook it, then head to the nearest table and chair combo to eat.

It's getting pretty late now, as you can see. She needs to get ready for her first day of work tomorrow, so it's time to start wrapping it up to head for bed. She cleans up her plate, goes to the bathroom, takes a shower, sets her alarm, then dives into bed. In the morning, the alarm gets her up. She cooks a quick meal, then heads out to the carpool when it arrives.

It whisks her away to her work and out of our hair for a few hours. Did you see what time it was before she managed to get into the ambulance? Remember, the carpool only sticks around for one hour after it arrives, and at AM, Kelly cut that one close. She lagged a bit because she was cleaning up her breakfast dishes, so she decides to get some help with those household duties. The moment she arrives home, the amount of money she earned is added to her household account.

She'll need it, because hiring people to help out with the house can get expensive. To start the process, all she needs to do is go to her phone. After selecting Services from the pie menu, a box will pop up with the list of services she can call. If your household has a decent income, you can call the Adoption Agency to get a kid without all the messy body fluids. You will be denied to adopt one if you can't financially support it. As you can also see by the screenshots, Kelly's Social meter is awfully low.

She also has the Want of successfully inviting someone over, and another Want of being friends with Albert Staple. We can kill all those birds with one stone. She can buy a chessboard via Buy Mode with her remaining funds, and she can also use Buy Mode to move her dining chairs around it.

After doing so, she can call up Albert and invite him over. Once together, they can play chess for awhile. Doing so will get her Logic up a point, and her relationship with Albert will grow. To invite a Sim over to your Sim's house, the process is just as easy as getting a service. A list of all the Sims that your Sim knows will appear. You can sort and view the list a couple different ways, but Kelly doesn't know enough people at the moment to make it tough to find the one she wants. If the target declines the invitation, the relationship meters are probably not high enough.

Call again immediately, then just have the two Sims talk. It should be enough to get them over to your house. If the target asks permission to bring a friend along with him or her, it's up to you whether you want to allow it.

There's no penalty for declining, and it would be another mouth to feed and brain to entertain, but accepting may make your friend network grow faster that way. Details about house guests will come in another section. With only one Sim in a household, this is the primary of getting anything accomplished. By itself, one Sim cannot easily get the job skills AND friends needed to get promoted while maintaining other relationships. Actions like this, that add to relationships and job skills simultaneously, are hard to find, so they need to be done when they can be.

With a successful chess session, Kelly bids goodbye to Albert. Now, without a need to play chess anymore for the night, she decides to sell the chessboard back to the store. Whatever store Buy Mode links to has the best return policy ever. If you sell back an item within the same day of buying it, your Sim gets a full refund no matter how many times the item was used.

Notice that's "within the same day," not "within 24 hours. An old use of this policy is to buy a computer at the beginning to expand the number of job options so you're not limited to just the paper, then immediately selling it back to get all that cash back. However, computers are now exceptions to that rule, and will lose some value if used to get a job. The next day at work, she didn't get promoted, but she did get a Chance Card. These are little situations that your Sim can get into at work, randomly determined.

In this case, Kelly has been asked to help clean a very messy exam room. She has three options available to her: clean it herself, ask the custodial staff to do it, or ignore the situation. Whenever you get a Chance Card, you'll always be presented with two situational options and an ignore option. One of the situational options is right, and the other is wrong. You won't know which is right ahead of time, because they can and will switch on you.

That is, if one time the first option is right, then perhaps the second time you get the same Chance Card with a different Sim, the second option may be the right one.

It's random each time, so unless you have a better system, a simple coin flip can help you out here. Chance Cards can carry huge benefits, but also huge losses. The moral choice may not always be the right one to pick, either. A different Sim, on the Law Enforcement track, once got a Chance Card where she found out her fellows were taking illegal cuts from busts.

The Sim could either keep quiet and get a cut herself, or turn them in. The Sim chose to keep quiet, and managed to get 40, Simoleons without being caught.

In that instance, going against the moral choice actually proved beneficial. Since it's always one or the other, if she had chosen to turn them in, something bad would have happened. The National Compound has grown considerably. A second floor has been added; the bedroom, a bathroom, and a room specifically for painting go up there. A large room on the lower floor is the new party room. Kelly's doing great, both in the money and mood sense.

She longs to have someone always available in her life. She and Remington have had eyes for each other since the day they met, so she's decided to take their relationship up a notch.

She invites him over one day and cooks him a delicious meal. They flirt a little bit, and then finally a kiss is issued. The next day, when Remington comes over for a visit, they both go upstairs. Kelly is issued the Relax command via the bed, and she invites Remington to join her.

After that, she issues an interaction through Remington called Woo Hoo, and two minutes later, Kelly hops out of bed without much on and Remington falls asleep. Kelly isn't exactly a traditional girl, as you can tell. But she still has enough of a conscious to want to make an honest man out of Remington. So she does the modern thing and actually pops the question to HIM. Luckily, he accepts, and Kelly finds herself with a fiance! The first sign that it's an actual ceremony instead of a two-second event is that a special type of party is opened up.

Now, the special types of parties have special types of stipulations. You can't throw a successful wedding party, for example, if no one bothers getting married there. Deletion discussions Development discussions Admin discussions Admin's noticeboard. Explore Wikis Community Central. Register Don't have an account? Game guide:The Sims 2. Edit source History Talk 8.



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